Let us see what the Monster Manual for Dungeons & Dragons 5e says regarding Vine Blight 5e. “Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its dead master’s voice, taunting victims or bargaining with powerful foes.”
Properties of Vine Blight 5e
Armor Class: 12 (natural armor)
Hit Points: 26 (4d8 + 4)
Speed: 10 ft.
|15 (+2)||8 (-1)||14 (+2)||5 (-3)||10 (+0)||3 (-4)|
Skills: Stealth +1
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
Challenge: 1/2 (100 XP)
While the blight remains motionless, it is indistinguishable from a tangle of vines.
Now let us take a tour of the actions are carried out by Vine Blight a state in the Monster Manual for Dungeons & Dragons fifth edition
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can’t constrict another target.
Entangling Plants (Recharge 5–6).
Grasping Roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures.
Also, each creature of the blight’s choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained.
A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.
Monster Manual for Dungeons & Dragons fifth edition, page 32. Also found in CoS; GoS; EGW.
Characteristic of Vine Blight
There are three kinds of Blights that are under the control of the Gulthia tree they spawn, and they are the Twig, Needle, and Vine Blights. Each of them serves a different purpose and brings different types of chaos to those in their way.
Blights share some common characteristics, regardless of their type. Each Blight had blindsight, and as a result, they did not need to see or hear their prey in order to find them, instead of sensing them through vibrations.
Vine Blight, the harshest of the three. Being able to conceal just like their Twig colleagues, Vine Blights uses the surprise elements to constrict and entangle their opponents, either one at a time or in a small area.
Roots of the Gulthias Tree.
Legends Scholars and heroes believed that the roots of blight are descendants of a legendary vampire whose name was Gulthias, the legend performs unbelievable magic and raised an abominable tower called Nightfang Spire.
Gulthias was later killed when another hero plunged a wooden stake through his heart, when the hero destroyed the vampire Gulthias, his blood infused the wooden stake that was plunged through his heart with a dreadful power.
So, as time passes by, new tendrils were sprouted from the wooden stake used by a certain hero to undone vampire Gulthias, and the tendril grows into a sapling that was infused and possessed with the evil powers of Gulthias the vampire.
So a mad druid later discovered the infused sapling and then transplants the sampling into an underground grotto where the sapling can grow safely.
From this sapling planted by the mad druid, the Gulthias tree came into existence and the seeds from which the first sets of blights were sown.
Dark Forest Conquest of Blight.
The Gulthias tree, being an evil plant can rise to infest the surrounding of any forest, that the trees or plants could have been contaminated by an evil power.
The dreaded Gulthias spreads this evil through soil and roots of other contaminated plants, and so cause them to die and transform into Blights.
This trend continues through the forest, the blight poisons and falls dawn healthy trees, and immediately replace the uprooted trees with toxic weeds and blight kind of. The infestation of the blights is capable of turning a whole, land, or forest into a completely corrupt place.
Any forest infested and contaminated with blight, the tree and plant in such forest grow supernaturally fast.
When the blight finished killing or drove away from the habitants of a forest, the whole ecosystem can disappear with few days.
How to Use Druid with Needle Blight in the Game
I believe the druids are the best to explore places with blights, Ok, I figure out the two best ways to use the druids perfectly.
Firstly, no perfect way to use them, is to have the druid is the evil one who planted the Gulthias Tree, so in this case, it’s the evil of the druid that influences the Blights, else they otherwise can control them.
Or, let have it that a grove of a good druid has been corrupted, thus adventurers need to rescue the druid, and thereafter they can work on reversing the corruption and make them clean from the corrupt influence.
Alternatively, you can frame some cooked story as a moral dilemma, and killing the corrupted druid would end it all instantly and potentially save lives.
However, if the corrupt druid is not killed but allows to acts as a warden against other evils you could have the party attempt to save them and fight back the Blights to maintain peace down the line.
Quick moral dilemmas like that enhance an otherwise turnkey concept and make the game more interesting.
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