Banishment 5e is a repudiate dungeon spell that banishes every extraplanar being back to their home planes. The Banishment spell lets the player(s) split combat scenes into two distinct parts.
The Overview of Banishment 5e
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (an item distasteful to the target)
Duration: Concentration, up to 1 minute
According to the dungeon 5th edition handbook, it says that when: You attempt to send one creature that you can see within range to another place of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.Read also the Wall of fire 5e
If the target is native to a different plane of existence that the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.
What happens at Higher Levels
So at higher levels when you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
5e Banishment Spell Lists.
The spell list of the 5e banishment include the following; Cleric, Paladin, Sorcerer, Warlock, Wizard
Attributes of Banishment 5e
How To Deal With Banishment as a DM
Many spell-casters wonder if banishment as been overpowered, well, the answer to this questions be found below. So read to the last sentence to get a solution to all your concerns on the banishment dnd 5e
Before now the only spell in the dungeon and dragon 5e edition that poses serious challenge is the counter spell. However, in recent times, there is yet another problematic spell in the dungeon adventure which is the banishment 5e.
I would say just like Counterspell the banishment dnd 5e is another spell that makes DM David’s top four irritating invocations in the game. In his words:
Like I mentioned earlier, 5e banishment lets dungeon and dragon players split combat scenes into two distinct parts. In part one of the adventure, the wizard or cleric banishes each and every tough foes, this is done so that their party can gang up on the out-numbered mooks in a one-sided romp.
Then in part two, all the the banished creature’s resurfaced the back into reality and the party ambushes them. A potential and near compelling scene fight turns into a rout followed by a dreary murder scene.
This happened at the time when I became the Dungeon master and come across the spell as a DM for the very first time. The party’s camp was attacked at night by a band of orcs, led by an orc eye of gruumsh and a pet cyclops.
Then the fight started enough with my cyclops gain the critical hit on the party’s indestructible paladin, however, few minutes later the party’s sorcerer cast the 5e Banishment spell on the cyclops and then the fight come to an end as a contest.
All the Orcs were routinely flushed out of existence after which the Cyclops rematerialized and was surrounded and out-numbered. The following dice rolls were pregnant with the weight of their own pointlessness.
I was perplexed and start thinking how the banishment spell have been overpowered and frustrated after the session and so I relaxed and watch to see if we can by omission we weren’t missing something. But guess what? We were.
A critical study of the material components of the invocation (p. 217 PH), shows that an item unpleasant to the target is needed to be able to cast it.
So because I’m a strong and liberal DM as regards components. If the cost is not unfeasible, I assume that the caster in question keeps a reliable stock of whatever bits, boobs, nuts, and intestines it may need in the course of an adventure.
However, this element requirement clearly requires some knowledge of the intended subject of the spell and varies entirely depending on the target.
As a result, I’ve told my players that if they want to cast this spell again, they’ll need to do some research on their opponent first, and then go out and find an appropriate ingredient for the spell to work. In other words, it’s been nerfed… and it’s all done in accordance with the rules!