Augury 5e is a second level divination spell typically forged for the Cleric, which can tell whether a proposed campaign or action to be taken in the 30 minutes would have a positive or negative outcome.
With the 5e augury, you can describe to your DM the exact action or campaign you want to embark on, and with the DM playing the role of a man of the underworld will tell you the outcome to expect from your action. The outcome of your action could be positive or negative.
Now let us see what the DMG errata document has this to say regarding Augury 5e, It says “By casting gem-inlaid sticks, rolling Dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens.
- Weal, for good results
- Woe, for bad results
- Weal and woe, for both good and bad results
- Nothing, for results that aren’t especially good or bad
The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.”
Properties of Augury 5e
|Casting Time||1 minute|
|Components||V S M|
|Material||Specially marked sticks, bones, or similar tokens worth at least 25 gp|
My Comment on the Above Statement
What the above statement meant is that the scroll of augury is a 2nd level divination spell that is exclusively reserved for Cleric. Check out the Animate Dead 5e: Everything about Animate Dead
By implication, you have to narrate to the DM the specific campaign or action that you have the plan to embark on, within the next 30 minutes. So the DM playing the role of a man of the underworld will tell you the outcome to expect from your action. The outcome of your action could be positive or negative.
In summary, the augury is a spell that gives you the privilege to ask the DM what the feature holds for you in the cause of your action
The dnd 5e augury is a ritual you can cast without expending a spell slot, at the cost of 10 minutes of your character’s time. Check out the Burning hands 5e in Dungeon and Dragon Spells
All clerics in the Wisdom Realm get Augury as a domain spell, so they always have it planned and ready to cast. However, If you are a cleric of wisdom, you can use this spell as a rite every night before you take a long rest.
Weal symbolizing Good Results
Augury has a long tradition with Dungeon and Dragon as a means for players to escape deadly adventures.
For example, If you are faced with a choice between two entrance and where one may probably lead to sudden death and the other leads to the treasure, then the Augury spell, when the cast can tell you where each of the entrance will lead you to. That’s the “Weal for Positive” or “Woe for Negative”.
Augury spell can as well be used to confirm, whether an NPC is leading you to a dead zone or whether “looking for the Tablets of Fate in the city of Arabel” is one that will favor you or not. Check out the Cone of Cold 5e in Dungeon and Dragon Spells
Woe symbolizing Bad Results
Here the DM is not able to predict the future about incidents that have not yet occurred in the game. Player choices and random chance will affect whether a particular course of action leads to Weal or Woe.
So maybe you’ll get a positive omen on the way to the kingdom of Cormyr and you’ll still die on the way.
If you cast the augury 5e spell more than once in long rests, there’s a 25 percent chance that you’ll get a kind of inaccurate answers. Check out the Wand of Secrets: The 5e Wand of Secrets Magical Power
What this means is that casting a spell for the fifth time, will give you a reading of 100% random. Often inaccurate information is worse than no information at all.
The augury 5e spell also has material elements with a gold value, so you’ll need to spend 25GP on a selection of specially marked bones, sticks, cards, or other divination instruments for use with this spell. If you remove the material elements, you will also lose the right to cast this spell before you can replace it. Also, check out the Wall of fire 5e: The 5e Wall of Fire in Dungeon and Dragon
Effects of Augury 5e Spell
- After the 2nd casting, the 5e augury spell will be altered or degraded a little
- Casting scroll of augury for a second time or more before a long rest will render the spell became 25% more inaccurate.
- When the wrong answer is left to be given, the dnd 5e augury spell gave any of the answers.
Components of Augury
Besides verbal and somatic elements, the d&d augury spell needed material components, that is, a collection of numbered sticks, bones, or equivalent tokens with a value of at least 25 gp are required. The shugenja variant of this spell required a pair of straight willow sticks or carved bones.
Comparing Augury 5e Spell with other D&D Spells
Powerful that compares very closely to Augury 5e is the Divination, though Divination is typically a 4th level spell with a striking resemblance to Augury in all ramifications. Check out the Shortbow 5e: The Shortbow range 5e in Dungeon and Dragon
However, with the Divination spell you can ask a general question concerning not just a course of action, but also a goal or event, but the Augury 5e you only ask a question concerning just a course of action
Contact Another Plane is another 5th level dungeon and dragon divination spell that is closely related to the Augury spell, the Contact Other Plane lets you ask a maximum of 5 questions, but with a chance of taking psychic damage and going insane. The Warlocks also get this spell in addition to Clerics.
Wrapping Up – Augury 5e
Augury 5e is a spell that lets you genuinely look into the future by peering behind the DM screen just a little. It’s worth preparing if you’re going into situations where difficult choices can lead to dangerous results.
Clerics of the Knowledge domain should consider casting this spell every day before a long rest if they haven’t cast it already that day. Check out the Bless 5e in Dungeon and Dragon Spells